albert50115@hotmail.com

Projects

XDEFIANT

I am privilaged to work with the teams at Ubisoft. I had the pleasure to creating environments, architecture, props based on each thematic game maps for this FPS. A lot of research of original Ubisoft IPs and design implementation had to be done


FINAL FANTASY XVI (RELEASING JUNE 2023)

i had the pleasure to work with the teams at Square Enix Japan. My task were to help the team on visualizing the world of FF XVI, creating compelling environments, architecture, props, maps, decal and textures. World building process ranges from blue-sky concept painting to drawing callouts and layouts.


TOWERS (UNDER DEVELOPMENT)

TOWERS, is an MMO survival game that is under development. As one of the earlier team members, I helped the team on concepting ideas and creating in-game assets for the game prototype. Involved in the process of concepting/designing man-made architecture and nature elements (Windmills, Towers, stonewall patterns, huts, wood structures)
As well as assisting in 3D model adjustment, props and creature texturing and rigging in UE4.


netflix title (unannounced)

Created keyframe concept paintings for unannounced Netflix feature animation project. 

ZOO

Matte Painter for the TV show Zoo (Season 3)
Specializing in Environment and VFX, Rotoscope

MYTHGARD TCG

Had the pleasure to create several illustrations for the renouncing card game Mythgard

dark matter

Matte Painter for the TV show Dark Matter (Season 3)
Specializing in Environment and VFX, Rotoscope